Wood Processing Overview
Original illustration for orientation. It is not a game screenshot, measured map or test record. Read the accompanying guide for reported facts, sources and limitations.
Measure the wood you intend to sell
Choose the wood and its raw or processed state. Enter length, width, and height in the supported game unit, plus the number of pieces with those same dimensions. Calculate differently sized pieces separately.
Studs are game units, not metres. A game selling rate must match the calculator’s volume unit. If that relationship is unverified, use an explicitly assumed rate only for a scenario calculation, not as a verified payout.
How the estimate works
Volume is length × width × height. Estimated gross sale is volume × number of identical pieces × the applicable unit rate. Estimated trip net is gross sale minus your entered travel costs.
Net income per minute divides that trip net by the full trip time you enter. Include travel, cutting, loading, processing, and selling. This measure excludes equipment purchases unless you account for them separately.
Check before relying on the result
A missing rate is unknown, not zero. Dimensions, quantity, and trip time must be valid positive values; costs cannot be negative. Use the decimal separator shown by the current language and avoid ambiguous thousands separators.
Compare the estimate with a small actual sale. Processing may change dimensions, and a rectangular-volume estimate may not capture every detail of an irregular piece or the game’s payout rules.